RIFT MMORPG – MMOByte: Your #1 MMO Portal – MMORPG News, Reviews, Gameplay https://www.mmobyte.tv Find the best Free MMORPG and MMO Games. Find F2P MMORPGs and MMOs P2P MMORPGs and MMOs, B2P MMORPGs and MMOs, reviews, gameplay and more! Sat, 30 Mar 2024 11:49:08 +0000 en-US hourly 1 https://wordpress.org/?v=4.6.29 https://www.mmobyte.tv/wp-content/uploads/2018/04/Logo-min.png RIFT MMORPG – MMOByte: Your #1 MMO Portal – MMORPG News, Reviews, Gameplay https://www.mmobyte.tv 32 32 Revisiting RIFT in 2020: Is the MMORPG Worth Starting? https://www.mmobyte.tv/revisiting-rift-in-2020-is-the-mmorpg-worth-starting/ https://www.mmobyte.tv/revisiting-rift-in-2020-is-the-mmorpg-worth-starting/#comments Wed, 03 Jun 2020 14:32:53 +0000 https://www.mmobyte.tv/?p=7390 The post Revisiting RIFT in 2020: Is the MMORPG Worth Starting? appeared first on MMOByte: Your #1 MMO Portal - MMORPG News, Reviews, Gameplay.

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Revisiting RIFT in 2020: Is the MMORPG Worth Starting?

I’ve never devoted as much time to RIFT as I perhaps should have. That was mainly due to how preoccupied I always was with my main games – games like Final Fantasy XIV or World of Warcraft.
However, after Mrs Stix and I began streaming 3-4 times per week over on Twitch, I found a new outlet with which to explore all these games I never had the time to in the past.
The best part of all of this was that you could all play with us, really getting the community involved.

Regarding RIFT, though? Man, where do I start.
RIFT is a free-to-play MMORPG developed and published by Trion Worlds from 2011 through 2019, where Gamigo took over.
Players were ecstatic: Trion was a terrible publisher, and they were of the opinion that any publisher was better than the game had. Unfortunately, Gamigo ended up being more or less.. Gamigo, and there was little if any noticeable improvement for the game.
However, even despite all of this, RIFT has maintained a solid playerbase of active players over the years, much to my surprise.

When beginning the game you’re required to choose a faction. The two factions are currently at odds with one another, and this functions much in the way of the Horde vs Alliance, Playstation vs Xbox, Red vs Blue. It’s a tale as old as time.
Then you sit through a drawn-out tutorial, which honestly, is an outdated mechanic that is no longer required in MMOs in this day and age.
Now you’re free to set out into the world and pretty much do whatever you want. Explore, fight, quest, PvP, run dungeons… or at least that’s what you could do, in theory.
One thing that was made abundantly evident after beginning, was that much of the game, much of the early-stages of the experience are obsolete.
Yes, there are giant RIFT’s that open from the sky, but nobody does them. Yeah, there are giant bosses that spawn throughout the zone, but they’re too difficult to combat alone.
Heck, Mrs Stix and I attempted to queue for dungeons, with some of our community watching the stream, and we couldn’t fill up the required amount of players to actually enter. We sat in queue for over half an hour, looking for a single player to queue for a dungeon with.
But that was okay, considering that isn’t how players level in the game anymore.

We were instructed to queue for “Intrepid Adventures,” as that is the only method of leveling that is worth doing all the way through until endgame. So we did. We queued up, and the queue popped almost instantly.
And that’s where we leveled. We queued up for hours of Intrepid Adventures every single RIFT stream and made it all the way to level 40, and it was one of the most mundane, monotonous, tedious leveling experiences I’ve ever had to sit through in the last decade.
You’re grouped up with 3, 5, 10 other random players and you kill monsters, loot items and basically face-roll over your keyboard with no coordination whatsoever and gain XP, level-up, and learn nothing about the game.
But the alternative is quest in the large, open world, run dungeons that require teamwork and basic knowledge of your class, and PvP to fight against other players.
To me, all of that combined with the Intrepid Adventures sounds like a much less arduous process to go through, but once again.. this is a case of everyone going the fastest, easiest route they possibly can to achieve the goal of hitting endgame with as little effort as possible.

Don’t get me wrong: RIFT is a solid looking game. I’ve never been all too fond of the character models, granted, but the world, the skill effects, the outfits, they’re all very pleasant to look at.
The combat is tab-target, and abilities are, for the most part, on a global cooldown so it functions primarily like World of Warcraft – one of the games that RIFT was first compared to.
These are skill-trees present, providing you quite a lot of control over your character. You have 3 skill trees, and fill them in according to whatever playstyle you’d like to utilize.
In doing so, you’re given access to more skills than I knew what to do with. By, what, level 20? I feel like I had 2 entire hotbars filled with skills and I had no idea what I was supposed to be using, what element I should be focusing on, if I should be DoTting, AoEing or single-target casting.
But at the same time that’s part of the fun – providing so much freedom and control over your character is something that players often request. There’s nothing more boring than everyone playing the exact same way, after all.

Unfortunately we didn’t make it to end-game. We dedicated the entirety of May 2020 to getting as far as we possibly could and honestly, RIFT just isn’t really holding up too well right now.
I know there are a lot of people that claim RIFT is dead. That’s not entirely true – the game isn’t dead, there’s still a dedicated playerbase that log in and level new characters, run content and continue to provide Gamigo an excuse to keep RIFT going.
But with the state the game is currently in right now? Yeah, I would say it’s definitely not worth trying in 2020. If you’re a fan of the game, I can say with certainty that nothing has really changed. Nothing has really been added.
If you’re a new player, then once again, you’re probably not going to get much out of beginning the game now. There is little, if any participation if you aren’t at end-game and if end-game is all there is to do in the game, it probably isn’t going to last you very long.

But that isn’t to say we didn’t have fun while playing.

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Trion Worlds Shuts Down, Moves ArcheAge, Rift, Defiance: 2050 and Trove Over to Gamigo https://www.mmobyte.tv/trion-worlds-shuts-shuts-down-moves-archeage-rift-defiance-2050-and-trove-over-to-gamigo/ https://www.mmobyte.tv/trion-worlds-shuts-shuts-down-moves-archeage-rift-defiance-2050-and-trove-over-to-gamigo/#comments Wed, 24 Oct 2018 17:52:32 +0000 https://www.mmobyte.tv/?p=5644 The post Trion Worlds Shuts Down, Moves ArcheAge, Rift, Defiance: 2050 and Trove Over to Gamigo appeared first on MMOByte: Your #1 MMO Portal - MMORPG News, Reviews, Gameplay.

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Trion Worlds Shuts Shuts Down, Moves ArcheAge, Rift, Defiance: 2050 and Trove Over to Gamigo

I’ve shared my distaste for Trion as a company and as a publisher in the past – on multiple occasions.
I disliked how they relaunched Defiance: 2050 with minimal changes and offered players Founder’s Packs for a re-branded game.
I disliked how they attempted to farm money out of people by relaunching Rift with a subscription-based progression server that would be in a perpetual state of playing “catch-up” with the live servers.
I disliked how much of a pay-to-win nightmare ArcheAge became for players, but.. never did I expect this would happen.

It was revealed on October 22nd that the German games publisher, Gamigo – the same people behind Aeria Games’ “merger” back in 2016 would be purchasing Trion Worlds along with all of the IPs under Trion, including ArcheAge, Rift, Defiance: 2050, Trove and Atlas Reactor.
The following day, Gamigo released a statement in their press release citing the strengthening of its position “as a leading EU and American gaming company”.

Let’s take a moment here to go over exactly what they said:

Hamburg, October 23, 2018 – The gamigo AG („gamigo Bond“ WKN: A2NBH2 / ISIN: SE0011614445) has acquired major assets from Trion Worlds Inc., a leading US gaming company with offices in Redwood City (California) and Austin (Texas) and has as publisher and developer of online and console MMO-games, well-known games such as Rift, Defiance, Trove and ArcheAge in its portfolio. Trion was acquired via an “Assignment for the Benefit of the Creditors” process, in which the buyer only buys those assets, with which he wishes to continue the business. In this process, gamigo group acquired the majority of the assets, including the platform, takes over employees to operate the business and gets the full publishing rights of the games. The IP’s of the Trion Worlds games have been acquired by gamigo’s sister company Padmapani GmbH and are made available for gamigo group, worldwide and exclusive.
“The successful acquisition and subsequent integration of Trion into our portfolio substantially strengthen gamigo’s position in the European and American gaming market. On the one hand, we add similar and successful brands and games to the already broad gamigo portfolio, on the other hand, we are looking to unlock substantial synergies with the group’s existing business to further benefit from the remarkable growth potential that the gaming market offers.”, comments gamigo’s CEO Remco Westermann.
Through the acquisition of Trion, gamigo’s management expects additional revenues of over USD 18 million and an additional EBITDA of USD 1 to 4 million for 2019. This estimate depends on the success of the restructuring and integration of Trion and is mainly based on potential economies of scale and synergies. The exploitation of economies of scale and synergies is an elementary part of the gamigo strategy and has been proven several times in acquisitions in the past.

As I’m sure most of you remember – and this probably still stings a little to think about, Telltale Games laid off the majority of its staff leaving a mere 25 people employed while the company itself shut down, filing for bankruptcy.
So take note here that Gamigo listed that they had acquired Trion via an “Assignment for the Benefit of the Creditors” process, which indicates that Trion was in essence, insolvent.
Now this has not in any way been confirmed, but what I gather from this is that Gamigo’s acquisition of Trion was likely their last step to prevent bankruptcy with the “Assignment for Benefit of Creditors” being a liquidation alternative to bankrupcty for Trion.

This further explains why Gamasutra also went on to report that out of the upwards of 200 Trion Worlds employees, only 25 would be allowed to remain employed at each studio – laying off over 150 people that worked for them.
More than 150 people now out of the job because Trion was so in-debt that they could no longer dig their way out of the hole they’d thrown themselves into.
One other thing of note that other websites are not bringing attention to is the fact that Gamigo stated specifically that they had acquired the “major assets of Trion World Inc.“, not that they “purchased Trion Worlds Inc.
This means that Gamigo has full control over what they want to buy – which begs the question.. what aren’t they going to buy?

While Gamigo has yet to confirm exactly what they’ve purchased, this means every “non-profitable game” in Trion’s portfolio is set to potentially shut down any time during the acquisition.
Many people already speculate that Atlas Reactor, Trion’s least populated game likely won’t make it. Neither will Defiance: 2050, as both games populations are so desolate – so void of players that they’ll be lucky to get much more of a passing glance.
Now the three games left: Rift, ArcheAge and Trove are all being talked about because they’re – and let’s be honest, here – the games that people really cared about.
Rift is up in the air because it hasn’t really been profitable for quite a few years. That is why Trion attempted to milk the playerbase with promises of returning Rift to what made it great – its vanilla days.
While some players returned, it looks as though it wasn’t nearly as large of a success as they had wanted it to be.
ArcheAge is also a highly plausible target. Yes, whales populate that game like no other I can think of outside of, potentially, Blade and Soul.
However with the state the game is in – and the downward spiral the population has been in ever since it launched, chances are.. well, possible it won’t make it either.
But, that’s what the private server alternative – ArcheRage is for. A game I can safely say I’ve been playing on and off for the last couple months and thoroughly been enjoying. But I’ll talk more on that in a little bit.
Finally, Trove, is Trion’s most populated game. So there’s no doubt in my mind it’s going to be picked up by Gamigo so Trove players likely don’t have much to worry about.

I have yet to find any private servers for Defiance, Atlas Reactor or Rift worth playing, but ArcheRage is definitely worth it if you’re on the lookout for a new home.
They’ve been up for a long while, and other MMOTuber’s have even went as far as commenting on how much they enjoy the private server.
In support of players seeking a new home, ArcheRage is offering new and returning players alike a special game pack that will feature items to assist players with getting to endgame and participating in what they loved about the game.

A few notes about Gamigo: Back in 2012, they were hacked, having more than 8 million email addresses and passwords leaked in what looked like the largest security breach of the entire year.
The hackers gained the personal information of 2.4 million German accounts, 1.3 million French accounts, and over 3 million US accounts, prompting Gamigo to inform people of the importance of changing their passwords after the hack.
This showed a severe lack of security on Gamigo’s part.
During their acquisition- I mean, “merger” with Aeria Games, they acquired each of Aeria’s MMOs: Aura Kingdom, Echo of Soul Phoenix, S4 League, Shaiya and Twin Saga.
However after acquiring each of those titles, no progress had been made to combat the pay-to-win issues, bugs, or population concerns that ran rampant across all of the titles listed.
They continued to decline in population. They remained pay to win. This bodes ill for Rift, ArcheAge and Trove as let’s be honest here – Gamigo seems to be more or less an “MMO graveyard.”
A graveyard that Gamigo can milk for every cent the games are worth until ultimately and assuredly, shutting them down.

So this is definitely a sad day for the industry. Yes, I hate Trion. I absolutely loathe them. They let pay-to-win destroy them and they did nothing to fix the concerns of the playerbase.
Did over 150 people actively working in the company deserve to be axed? No, absolutely not. Trion’s staff worked hard to keep their games alive and I legitimately feel for each and every one of them that were laid off.
I’m sorry for everyone that is negatively affected by the closure of Trion Worlds, I really am. I truly hope that you find a home somewhere the company respects and appreciates your hard work more.

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Rift Prime Launch Month A “Rousing Success” https://www.mmobyte.tv/rift-prime-launch-month-a-rousing-success/ https://www.mmobyte.tv/rift-prime-launch-month-a-rousing-success/#comments Mon, 09 Apr 2018 21:35:17 +0000 https://www.mmobyte.tv/?p=4525 The post Rift Prime Launch Month A “Rousing Success” appeared first on MMOByte: Your #1 MMO Portal - MMORPG News, Reviews, Gameplay.

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Primed for Rift Prime

Rift Prime is Rift’s new subscription-only server and, by Trion’s account, it seems to have started off really well.

According to Trion’s most recent Press Release, in the first month, over 5 million quests have been completed, and “tens of thousands of dungeons” too.

“A dynamic event in Silverwood on day one had the most participants of any event in RIFT history!” said Amanda Fry, producer on RIFT. “Nearly a thousand people were tackling the challenge, and the sheer volume of activity and teamwork there was simply awesome to see. Right then we knew that we made the right call with RIFT Prime.”

“RIFT Prime has been a huge success the first month in, and we can’t thank the RIFT community enough for supporting it,” said Scott Hartsman, CEO of Trion Worlds. “We pride ourselves on being able adapt in ways that make sense for our players and will give them what they want in our games, and RIFT Prime is a great example of that.”

In the next few weeks, the first Raid dungeon will be unlocked for the prime server and content is planned to release regularly to keep the population from stagnating.

Check out the full Press Release on the Official Trion World’s Website

A Prime Example, or Prime Suspect?

So is Rift Prime’s success a genuine example of people actually *wanting* a subscription service, or is it a case of “shiny new syndrome” that will die of quickly in the coming months? I’m not so sure myself, but what do you think? Comment below!

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